//==============================================================================
// Turtle_anim.txt
//==============================================================================

//==============================================================================
define egyptbirthSFX
{
   set hotspot
   {
      version
      {
         VisualParticle SFX E Myth Unit Birth Effect
      }
   }
}
//==============================================================================
define eclipseSFX
{
   SetSelector
   {
		TechLogic none/Eclipse Active
		set hotspot
		{
			version
			{
			  Visualnone jimmy
			}
		}
		set hotspot
		{
			version
			{
			  Visualparticle SFX A Eclipse Unit effect
			}
		}		    
   }
}


//==============================================================================
define wakewalk
{
   set hotspot
   {
      version
      {
         Visualparticle Special G Sea Turtle walk
      }
   }
}

//==============================================================================
define rippleattack
{
   set hotspot
   {
      version
      {
         Visualparticle Special G Sea Turtle attack
      }
   }
}

//==============================================================================
define rippledeath
{
   set hotspot
   {
      version
      {
         Visualparticle Special G Sea Turtle Death
      }
   }
}

//==============================================================================
define rippleidle
{
   set hotspot
   {
      version
      {
         Visualparticle Special G Sea Turtle Idle
      }
   }
}

//==============================================================================
define ripplebored
{
   set hotspot
   {
      version
      {
         Visualparticle Special G Sea Turtle bored
      }
   }
}

//==============================================================================
anim Birth
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Special G Giant Turtle_birthA
				Connect ATTACHPOINT rippleidle hotspot
				connect hotspot eclipseSFX hotspot
				connect hotspot egyptbirthSFX hotspot
         }
      }
   }
}
//==============================================================================
anim Idle
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Special G Giant Turtle_idleA
				Connect ATTACHPOINT rippleidle hotspot
				connect hotspot eclipseSFX hotspot
         }
      }
   }
}

//==============================================================================
anim walk
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Special G Giant Turtle_swim
				Connect HOTSPOT wakewalk hotspot
				connect hotspot eclipseSFX hotspot
         }
      }
   }
}

//==============================================================================
anim death
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Special G Giant Turtle_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.56 false ShipDeathSplash checkVisible 
//-- end auto generated section
				Connect ATTACHPOINT rippledeath hotspot
				connect hotspot eclipseSFX hotspot
         }
      }
   }
}

//==============================================================================
anim bored
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Special G Giant Turtle_boredA
				Connect ATTACHPOINT rippleidle hotspot
				Connect TOPOFHEAD ripplebored hotspot
				connect hotspot eclipseSFX hotspot
         }
			version
         {
            Visual Special G Giant Turtle_boredB
				Connect ATTACHPOINT rippleidle hotspot
				Connect TOPOFHEAD ripplebored hotspot
				connect hotspot eclipseSFX hotspot
         }
      }
   }
}

//==============================================================================
anim Attack
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Special G Giant Turtle_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.54 true   
            tag GenericSound 0.60 true   
            tag SpecificSoundSet 0.55 false ScarabAttack checkVisible 
//-- end auto generated section
				Connect ATTACHPOINT rippleattack hotspot
				connect hotspot eclipseSFX hotspot
         }
      }
   }
}

//==============================================================================
anim Gore
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Special G Giant Turtle_specialattackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.60 true   
            tag GenericSound 0.60 true   
            tag SpecificSoundSet 0.41 false ShipDeathSplash checkVisible 
            tag SpecificSoundSet 0.75 false ScarabAttack checkVisible 
//-- end auto generated section
				Connect ATTACHPOINT rippleattack hotspot
				connect hotspot eclipseSFX hotspot
//	length 0.75
         }
      }
   }
}


